The beauty of testing in front of the users
When you start a new project, it usually takes a few months to get the team together and build something you can give to the users.
On my current project, we’re moving fast, and that makes it lots of fun.
Month one involved building up the prototype, which I’ve mostly done myself using GenAI tools while simultaneously hiring the team.
It’s now the first proper month with the team, and we have something that covers all the basics game-wise.
We also have automated deployments, infrastructure (as code), auto-scaling, analytics, and error reporting.
Now comes the fun part. Bringing in the first users and seeing what works and what doesn’t.
But as always, the purpose is to learn by getting honest user feedback and looking at usage patterns.
Then, we use feedback to build v2 and retry. Repeat until it works.
It’s good to have users.
Yours,
Taj